THE PLAYBOOK · SZNTHZB
How to play Forty Thieves Solitaire
Start Forty Thieves Solitaire by looking at the playing area and its controls. Build eight suit foundations from ace to king. Look at what changes after your first action. Keep the instructions close while learning this activity. Look at what changes after your first action.
Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.
Focus on one rule
Choose one rule to keep in mind for this round. Apply it consistently rather than guessing what another version might allow. Make the next step deliberately.
Your goal
Build eight suit foundations from ace to king. Keep that objective in view throughout the round. Check the rules when you are unsure.
Step by step
- Move one card at a time; build down in the same suit. Empty columns accept one card.
- Select a face-up card and then the destination pile or Empty slot.
- Use foundations where available; full Spider or Scorpion runs clear automatically.
- Undo reverses a choice. New deal shuffles again.
Controls
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Read a button’s label before selecting it. Avoid pressing the same control repeatedly while a move is being processed.
A useful example
A club 5 can move onto a club 6, but a whole run cannot move together. Focus on why the action is allowed, not only its outcome. Keep the controls nearby.
Watch out for this
Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Take a moment to reassess the position before continuing. Before your first action, say what you are trying to achieve. Then compare the result with the goal.
Common questions
What is the goal of Forty Thieves Solitaire?
Keep this in mind: Build eight suit foundations from ace to king.
How do I control Forty Thieves Solitaire?
For clarity: Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown.
For a quick reminder, what example helps explain Forty Thieves Solitaire?
Here is the relevant explanation: A club 5 can move onto a club 6, but a whole run cannot move together.
For my first round, what should I watch out for in Forty Thieves Solitaire?
The key detail is this: Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy.
Before I begin, what format does Forty Thieves Solitaire offer?
The key detail is this: Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.
For this browser game, which play mode does Forty Thieves Solitaire use?
The key detail is this: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.