THE PLAYBOOK · SZNTHZB
How to play FreeCell
Open FreeCell, check the instructions and begin a round. Build four suit foundations from ace to king. Check the relevant rule before repeating a move. Treat the first round as a chance to learn the controls. Look at what changes after your first action.
One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering.
A useful comparison
Compare the worked example with your own position. Use the reasoning, not an answer copied from a different board. Notice the feedback after each input.
Your goal
Build four suit foundations from ace to king. Read that aim before choosing your first action. Return to the instructions when a step is unclear.
Step by step
- Build down in alternating colours; four cells each hold one card. Empty columns accept any legal group.
- Select a face-up card and then the destination pile or Empty slot.
- Use foundations where available; full Spider or Scorpion runs clear automatically.
- Undo reverses a choice. New deal shuffles again.
Controls
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Keep the playing area visible while using these controls. Return to the rules if the result is unexpected.
A useful example
With two empty cells and no spare empty column, a group of at most three cards can move together. Use the example as a guide rather than a substitute for reading your board. Choose a deliberate next step.
Watch out for this
Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Compare the situation with the worked example. Choose one rule to keep in mind for this round. Apply it consistently rather than guessing what another version might allow.
Common questions
For this browser game, what is the goal of FreeCell?
Keep this in mind: Build four suit foundations from ace to king.
Before I begin, how do I control FreeCell?
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown.
Before I begin, what example helps explain FreeCell?
The key detail is this: With two empty cells and no spare empty column, a group of at most three cards can move together.
While reading the Guide, what should I watch out for in FreeCell?
The key detail is this: Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy.
Before I begin, what format does FreeCell offer?
Here is the relevant explanation: One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering.
For a quick reminder, which play mode does FreeCell use?
Keep this in mind: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.